Mario Party 4, released in 2002, transitioned the series to the new Nintendo GameCube console. This game added Daisy and Waluigi as playable characters and was the only entry in the Mario Party series to contain duels where two characters can battle each other using some of the staple enemies of the Mario franchise, such as Goombas and Koopa Troopas. Mario Party 3, released in 2000/2001 as the final Mario franchise entry for Nintendo 64, centers on a scenario where the Millennium Star, a Star reborn once every thousand years, crashes into the grounds of Peach's castle Mario and his friends argue over who gets to keep it and a nearby Lakitu transports everybody into a toy box which they have to navigate to save the Star. This was the game that introduced items to the series. pirate, astronaut, etc.), and after they have finished playing through the board, the winner gets to confront Bowser (in a board-appropriate alter ego) one-on-one and then thwart him. As the characters go through the boards to take back their world, they dress in costumes unique to the board that is being played on (ex. The plot centers on the characters deciding to create their own world, which is named Mario Land, but soon arguing over a good name for the world, only to have the area invaded by Bowser, who partially seizes it for himself. In 1999/2000, Mario Party 2 was released as the second game in the series. "Mario's Rainbow Castle"), in addition to two other boards in the game - one dedicated to Bowser, and another, the Eternal Star board, unlockable after collecting 100 Stars. Each character has one board named and modeled after them (e.g. Six characters are playable in the game: Mario, Luigi, Peach, DK, Yoshi, and Wario, with Toad being the host of the game. The original Mario Party, upon its release for the Nintendo 64 in 1998/1999, introduced a new aspect to multiplayer capabilities in the Mario franchise, most games of which before that point mainly featured a two-player versus mode with the exceptions of a few sports spin-offs. There are several modes available for play in each game, each of which provides its own rules and challenges. Each game features its own variations on the cast and storyline, with Bowser, the archnemesis of Mario and most of his friends, serving as the main antagonist in most Mario Party titles. Playable character rosters generally consist of major Mario franchise characters, including the main protagonist Mario his younger brother Luigi his love interest Princess Peach his sidekick Yoshi his antagonists and rivals Wario, Donkey Kong, Waluigi, and Boo and his friends Toad, Princess Daisy, Toadette, Birdo, and Rosalina, among others. Mario Party takes the form of a traditional board game which players can play by directing characters on various themed game boards. According to Nintendo's official reports, by December 2014, the various games in the series had sold a cumulative total of 39.6 million copies worldwide. Mario Party currently holds the record for the longest-running minigame series in video game history. After eight entries on home consoles and two on handhelds, the ex-Hudson staffers then joined NDcube, where they developed Wii Party, then restarted production of the Mario Party series, with the new development studio's first installment appearing on the Wii in 2012. Hudson developed all main installments until several of its key designers left the company, leading to its eventual disestablishment. The series was created under Nintendo's supervision by Hudson Soft and CAProduction, and was inaugurated on the Nintendo 64, where its first game launched in Japan on December 18, 1998, and in the West in early 1999. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and, in one case, eight) human players. Mario Party (Japanese: マリオパーティ, Mario Pāti) is a series of party games featuring the characters of the Mario franchise, in which four human- or computer-controlled characters compete in a board game interspersed with minigames.
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